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Minecraft 1.20.4

Author: Unknown Author Update Time: 2025-05-02

Minecraft 1.20.4 1.19.4 is a ray tracing shader designed for low-configuration computers. It is a simple Minecraft Java shader designed to keep the original game visually style while adding optional shadow and color lighting effects.

Light and shadow function

1. WavingPlants: Swinging plants. This feature makes the plants in the game (such as grass, leaves, etc.) sway in the breeze, adding to the sense of nature.

2.FXAA (FastApproximateAnti-Aliasing): Fast approximate anti-aliasing. Anti-aliasing technology reduces jagged edges in images and makes the picture smoother.

3.Sharp/SoftShadows: Sharp/Soft Shadows. This feature allows the player to choose how the shadows are presented, making the scene look more three-dimensional or soft.

4.CSM (CascadedShadowMapping): Cascaded shadow mapping. This is a technique for rendering high-quality shadows, especially in large scenes.

5.Dynamiccoloredlighting: Dynamic color lighting. This means that the light source will dynamically change the color according to the environment or other factors, increasing the visual effect.

6.Ray-Tracedblock-lightshadows: Ray-tracing block light shadow. This is an advanced rendering technique for creating more realistic and accurate shadow effects.

7.Volumeticfoglighting: Volumetric fog light. This adds a layer of depth to the scene, especially in foggy or haze environments.

8.POM (ParallaxOcclusionMapping): Parallax Occlusion Mapping. This is a rendering technique for enhancing surface details and depth.

9.NormalMapping: Normal map. More complex geometric details can be simulated by adding normal information to the model surface.

10.Specular(shininess): specular reflection (gloss). This will make the surface of the object smoother and the reflected light will be stronger.

Related Q&A

Q: Why is block light illumination not ray-tracked?

A: Ray tracing is turned off by default. You can change BLockLight > Mode to Traced, or apply the RTX configuration file.

Q: How to make the color/dynamic/tracking shadows take effect further away from the player/camera?

A: You can increase the value of "BlockLighting" > "Advanced" > "Horizontal/VerticalBinCounts". Increasing the value of the "BinSize" option will also help, but this will reduce the "Density" maximum for each area light source.

Q: How to make color/dynamic/tracking shadows render faster?

A: There are several options under "BlockLighting" > "Advanced" settings:

- Reduce "Horizontal/VerticalBinCounts" to reduce the size of the light volume.

-Reduce "BlockLighting" > "Advanced" > "BinSize" to use smaller blocks (each block contains fewer blocks).

-Reduce the maximum number of light sources per block.

- The "Rangemultiplier" to reduce the light source.